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About me

Programmer working in Vancouver. Blog is dead until it's not.

Projects


MachX - Co-op multiplayer combat racing game

Programming
Student Project made at VFS. Wipeout meets Mario Kart Double Dash.

Khaya - Unity 2D Platformer

Programming
2D Platformer made in Unity

Major contributions to OpenGL Scene Graph Library

Programming
Animation system, asset import, Oculus rift support and more.

Unity VR GUI System

Programming , VR
VR GUI Module for Unity. Includes implementation for HTC Vive.

Unity Snow/Sand Indentation Shader

programming , art
Dynamic indentation effect using a tessalation shader. Useful for sand and snow visualizations.

Posts rss

2017

  • UE4 Smoothed Normal from Line Trace in Packaged Builds
  • MachX Item Pickup Models
  • Dynamic snow/sand shader for Unity

2016

  • Khaya - VFS 2D project
  • Unfinished digital raptor drawing
  • Hover Racer 3D model made in blender
  • Painting a pavement texture
  • VR GUI Input Module for Unity (HTC Vive)

2015

  • Creating sand footprints in Unreal Engine 4
  • Using World Machine to create natural looking terrain
  • About this blog and myself